#Deadzone radius in pixels where no slice is selected.
#Range: 0 ~ 90
deadzone = 18
#Outer radius of the ring in pixels (UI scale 1.0).
#Range: 24 ~ 512
baseOuterRadius = 72
#Ring thickness in pixels.
#Range: 6 ~ 256
ringThickness = 28
#Minimum item count before scaling down begins.
#Range: 0 ~ 128
scaleStartThreshold = 8
#Outer-radius increment per extra item above threshold (pixels).
#Range: 0 ~ 100
scalePerItem = 6
#ARGB color as int (0xAARRGGBB). Signed 32-bit; negatives are normal for opaque colors.
#Range: > -2147483648
ringColor = -1442840576
#Hover ARGB color as int (0xAARRGGBB).
#Range: > -2147483648
hoverColor = -917436
#Design style: SOLID, SEGMENTED, OUTLINE, GLASS.
designStyle = "SOLID"
#Gap between slices in degrees (0..12).
#Range: 0 ~ 12
sliceGapDeg = 0
#Border ARGB color as int (0xAARRGGBB).
#Range: > -2147483648
borderColor = 1728053247
#Center text ARGB color as int (0xAARRGGBB).
#Range: > -2147483648
textColor = -1

