#Main
screen.PostProcess = Post Process
screen.Patreon=Patreon Reward

#Shadows
option.shadowMapResolution=Shadow Resolution
option.shadowDistance=Shadow Distance
option.SOFT_SHADOWS=Soft Shadows
option.FIX_SUNLIGHT_LEAK=Fix Underground Light Leak
option.FIX_SUNLIGHT_LEAK.comment=This will fix sunlight leaking in underground by multiplying the sunlight with the cavelight.
option.SSS=Simulated Subsurface Scattering

#Reflections
option.PBR=Physically Based Rendering
option.SSR_METHOD=SSR Method
value.SSR_METHOD.0=Reflected Vector
value.SSR_METHOD.1=Raytrace
option.SSR_METHOD.comment=Reflected Vector: Very fast, 1 sample only but somtimes inaccurate. Raytrace: Traditional Screen Space Reflections (SSR),

#Environment
option.AMBIENT_OCCLUSION=Ambient Occlusion
option.AMBIENT_OCCLUSION.comment=Also known as SSAO
option.GODRAYS=Godrays
option.WINDY_TERRAIN=Windy Terrain
option.WIND_SPEED=Wind Speed
option.TEMPERATURE=Color Temperature
option.TEMPERATURE.comment=Lower -> Cold. Higher -> Warm.
option.TORCHLIGHT_TEMPERATURE=Torchlight Temperature
option.TORCHLIGHT_TEMPERATURE.comment=Lower = Cold. Higher = Warm.
option.WAVING_WATER=Waving Water
option.VOLUMETRIC_LIGHT=Volumetric Light
option.VL_QUALITY=Quality
value.VL_QUALITY.0=Low
value.VL_QUALITY.1=Medium
value.VL_QUALITY.2=High
option.VL_RENDERDISTANCE=Render Distance
option.LIGHT_SCATTERING=Light Scattering
value.LIGHT_SCATTERING.0=OFF
value.LIGHT_SCATTERING.1=Godrays
value.LIGHT_SCATTERING.2=Volumetric Light

#Effects
option.DISTANCE_BLUR=Distance Blur
option.RAINDROP_REFRACTION=Raindrop Refraction
option.MOTIONBLUR=Motionblur
option.MOTIONBLUR_AMOUNT=Motionblur Amount
option.DEPTH_OF_FIELD=Depth of Field
option.centerDepthHalflife=Focus Speed
option.DIRTY_LENS=Dirty Lens
option.DIRTY_LENS.comment=Only applied to sun and moon
option.BLOOM=Bloom
option.HEATWAVE=Heatwave
option.HEATWAVE.comment=Only in the Nether.

#Surface
option.PBR_FORMAT=PBR Format
option.PBR_FORMAT.comment=Select the format matching to your resource pack. Default: r = smoothness; g = metallic.
option.NORMAL_MAP_BUMPMULT=Normal Map Bumpmult
value.PBR_FORMAT.0=Default
value.PBR_FORMAT.1=Greyscale (Legacy)
value.PBR_FORMAT.2=Pulchra + Continuum Addon
value.PBR_FORMAT.3=Chroma Hills
value.PBR_FORMAT.4=Stratum
option.RAIN_PUDDLES=Rain Puddles
option.AUTO_BUMP=Auto Bump
option.AUTO_BUMP.comment=Will automatically generate normals maps. Useful for resource packs that don't include normal maps.
option.TEXTURE_RESOLUTION=Texture Resolution
option.TEXTURE_RESOLUTION.comment=Adjust the resolution to your current resource pack. You can use a higher resolution to keep some details.
option.DIRECTIONAL_LIGHTING=Directional Lighting
option.DIRECTIONAL_LIGHTING.comment=Simulates normal mapping for torch- and skylight. Still buggy at some cases!
option.POM=Parallax Occlusion Mapping
option.POM_DEPTH=Depth

#PostProcess
option.CHROMATIC_ABERRATION=Chromatic Aberration
option.LENS_FLARE=Lens Flare
option.VIGNETTE=Vignette
option.FILM_GRAIN=Film Grain
option.CINEMATIC_MODE=Cinematic Mode
option.CINEMATIC_MODE.comment=Will crop the screen to a cinematic format.

#Tonemapping
option.TONEMAPPING=Tonemapping
option.EXPOSURE=Exposure
option.SATURATION=Saturation
option.CONTRAST=Contrast
option.BRIGHTNESS=Brightness
option.WHITESCALE=White Scale
